Showing posts with label Voz. Show all posts
Showing posts with label Voz. Show all posts

3/17/12

Green Lantern #7 Review



The Secret of the Indigo Tribe is a story arc I've really be looking forward to since Geoff Johns first mentioned it a while ago.  Of all the groups making use of the power of the emotional spectrum the enigmatic Indigo Tribe has really sparked my curiosity with their unusual language and the way in which they are chosen and, well, perhaps indoctrinated into the group.  Plus there's the intriguing connection between the Tribe and Abin Sur that  sparks a bit of creative speculation about how Hal's predecessor might connect to them which fuels me between issues.  This week the seventh issue of the post relaunch Green Lantern title kicks off the new story arc and it looks like we are in for another spectacular journey.

1/22/12

Green Lantern Corps #5 Review


It's the calm before the storm in this week's issue of the Green Lantern Corps and as both side prepare for war the mystery of the relationship between the Keepers and Guardians is exposed.  Guy assembles his strike force while John and the rest of the captive Green Lanterns are submitted to all matters of torture in an attempt to pry the information the Keepers need to breech Oan airspace.

The Story -
Where's a Snake Plissken reference when you need one?
Guy Gardner inerrupts Kilowog's training to get information about the toughest members the Corps has to offer (outside of himself, of course), but little does the human know that four of the roughest members have a secret hangout underneath Warriors and have been making liberal use of the bar's stock.  After discovering the hangout of the "Mean Machine" Guy recruits the four members unwinding there: Lee, Bronchuk, Aldo and Flint.  

Gardner's team, the four members of the Mean Machine, Hannu, Sheriff, Isamot Kol and Brik, are briefed by the Martian Manhunter, who shares the history of the Keepers.  Urak was a world with a unique structure that allowed the Guardians to tune the power rings and batteries in such a way that a portal would allow Green Lanterns to store their batteries on the planet's surface to be summoned when needed.  This was a measure that  answered the problem caused by the need for a recharge at inopportune times for Green Lanterns; a situation that led to more than a few deaths.

However Urak was inhabited by a species who was barely surviving on the sparse resources that the planet provided, so the Guardians struck a deal with the Urakians wherein they would be provided for in exchange for  tending to the power batteries.  The batteries in turn provided energy that fed the planet and allowed it to thrive while also infusing the force of will into the Urakians' DNA.  Then, for some unknown reason, the Guardians removed the batteries from Urak without notice, leaving the Urakians to fend for themselves on a rapidly dying world, leading them to respond by stealing the resources of others and now plotting to regain their connection to the power of will by taking the Central Power Battery.

With that the Martian Manhunter disappears and the team begins to think that the Keepers might be able to be overcome with fear, prompting Guy to think of using one of the Sinestro Corps members as a fear bomb.  They'll also need some guns, so after stowing their living fear bomb on an Interceptor the team sets out to get some weaponry.

Meanwhile the leader of the Keepers is torturing John Stewart and his fellow imprisoned Green Lanterns on Urak.  The mission of the Keepers is a very personal one for them having lost so much and survived the harsh existence that they have faced since the Guardians reneged on their agreement.  Promising to remove the ring finger from every Green Lantern and plant them in the Emerald Plains all the Keepers need to execute their strategy is a way to break through the forcefield surrounding Oa, but the resolve of John and his team continues to be a barrier that cannot be broken.

The scene between John and his captors is a highlight of this issue
The Green, the Bad, and the Ugly!
In deep space the Interceptor and her crew inserts themselves into a cosmic arms deal and achieve their goal of stealing the weapons they need to take the war to the Keepers and free their fellow Green Lanterns.  With that the issue comes to a close, promising an action filled conclusion to the first story arc in next month's sixth issue.

The Writing -
 This issue has some great high points and the reader can't help but see the connections between the Man Machine and the casts of action films over the years.  So since we're going there, here's the Good, the Bad and the Ugly about this issue from a writing perspective.

The Good - The whole sequence between the leader of the Keepers and John's team is superb.  After witnessing the well told story of the Keepers it's very easy to understand and empathize with their plight despite the severity of their response to being stripped of the existence they had as a result of their good faith agreement with the Guardians.  The leader of the Urakians in particular is a character I hope survives the melee to follow next month.  Likewise I really enjoyed the dialogue between Guy and Salaak about taking extreme measures to fix another Guardian mess, a recurring problem that hints that there is so much more going on behind the scenes that we don't know yet with regard to the Guardians and their actions both past and present.  

The Bad - While I think the references to old action movies is kind of a neat idea I'll admit that I found it distracting due to the heavy handedness of the characterizations, names and likenesses of the Mean Machine.  Lee, Flint, Bronchuk and Aldo are such obvious amalgams of people like Lee Marvin, Clint Eastwood, Charles Bronson and Arnold Schwarzenegger with perhaps some Lee Van Cleef, Chuck Norris and Brad Pitt's character Aldo from Inglorious Bastards thrown in for good measure.  It's not clever like Geneva spelled backwards in the "Treaty of Av-eneg" in issue four or Isamot being Tomais backwards and it just comes off as lazy writing to me.  We know not everyone is going to survive, gee what characters might that be?  And don't get me started on the Fat Man and Little Boy......

The Ugly - Last month the Martian Manhunter stated he'd be wiping Gardner's mind when their encounter was over and in this issue you get the impression that he he did just that when he leaves the team behind and  Guy's conversation falters, but later on Gardner references J'onzz in his dialogue with Salaak - a bad case of not following your own continuity.  Do Green Lanterns really need to resort to guns other than to complete the action movie shtick?

The Art - 
Like the writing the art has some ups and downs this issue.  I love the character design work Fernando Pasarin put in on the leader of the Keepers and the work on him really drives home the intensity of the Tomasi's dialogue.  Likewise the whole sequence where we learn the story behind the Keepers is very engaging and the panel design work is very creative.

On the downside I have a problem seeing the Mean Machine look like they walked off the set of a war movie and slapped a Green Lantern logo on their clothes.  These are not men who would be a part of a galactic peace force in my mind and the terminator like appearance of Aldo just pushed the cheese factor over the edge for me.  Likewise the weapons resemble Earth weapons waaaayyyy too much for my tastes.

What Do I Think?
Issue five had a great potential to be a great build-up for the conclusion of the first story arc for the Green Lantern Corps title, but it falls short with the heavy handed way that it compares this story to war and action  films of American cinema rather than letting the reader do that themselves.  What I'm sure was planned to be a great penultimate chapter in an outstanding story instead reads like a bit of a lazy effort depending on  how much leeway the reader is willing to give the creative team.  Three out of five lanterns.


8/20/11

Green Lantern Corps #63


The final issue of Green Lantern Corps before the big relaunch in September found its way to store shelves this week.  While most of the Green Lantern titles this month have not exactly been the best efforts we've seen from the Green Lantern creative team, I'm hoping that at least this issue and issue thirteen of Emerald Warriors coming out next week will allow one of DC's best selling franchises to end on a high note.  So without any further delay let's examine Green Lantern Corps #63.

The Story -
On Oa everyone is still recovering from the aftereffects of the "War of the Green Lanterns" and no one is more affected by recent events that Boodikka.  The once proud warrior from Bellatrix has always had issues with balancing her heritage with the ideals of the Corps, but her oath to the Green Lanterns won out and she submitted herself to the rigors of being transformed into an Alpha Lantern at the request of the Guardians.  
Boodikka faces an uncertain future

Since then her sacrifices have led her to further compromise, having been compromised by the Cyborg Superman in recent months and now her recent defeat during the war has brought her to a new low.  She lashes out in anger over how far she's fallen and our narrator, Counsellor Meadlux, wonders what Boodikka will do moving forward.

Meanwhile Salaak discovers that G'Hu and Voz are not at their stations monitoring the prisoners being held in the Sciencells.  The two AWOL lanterns are on their way to visit Ry"jll, fed up with the notion that Sinestro whom they once guarded is now one of their equals.  Ry'jll, a being for whom violence is as alien to her as her appearance is to us, is having difficulty accepting her actions during the war while under the control of Krona and Parallax.   The images haunt Ry'jll and the visit by G'Hu and Voz only serve to push Ry'jll over the edge.

Salaak finds the two and admonishes them for leaving their post despite their disapproval of the Guardian's, reminding them that their duty and oath has little to do with liking the Guardians and more with their role in defending those who cannot protect themselves.

Ry'jll's torment
Tomar nearly gets a broken beak as a reward for his civility
Kyle Rayner is having his own issues being liked by his fellow Corpsmen as Turytt confronts him in the cafeteria and stirs up the anti-human feelings that have been brewing under the surface since the Corps reformed after Green Lantern: Rebirth.  A fight breaks out and only Tomar-Tu comes to the human's defense, calling the Alpha Lanterns to the mess hall to deal with the growing uprising.  Tomar gets Kyle transported out of the situation and is about to get pummeled for his chivalry when the Guardians speak to the entire Corps.

A planet is in dire need of help and all the lanterns are called to duty to provide assistance, a crisis that conveniently creates the opportunity to disrupt the situation in the mess hall, give Boodikka the chance to prove herself, and G'Hu and Voz the moment to show that they do indeed believe in the bigger goals of the Corps.  The issue closes with all the Green Lanterns leaving Oa, illustrating why the Corps represents the ideal of serving the greater good despite differences of opinion and losses that this service brings with it.

The Writing -
Scott Kolins wrote this issue and on the surface it's a fitting end to the title for its run in the "old" DC Universe even though there's some points that seem far too convenient - like a planetary crisis that comes at just the opportune moment and the notion that it would take every Green Lantern on Oa to deal with a planetary situation that normally a handful of Corpsmen would handle.  But Kolins does a good job with each character, getting their voice right for the situation they are in.  

Perhaps the one thing I have the most issue with is trying to rectify this with War of the Green Lanterns: Aftermath #2 that came out two weeks agao and how that issue dealt with the some of these very same issues, moving everyone but the Alphas and the Honor Guard off Oa and Kyle back to Earth.  Issue 62 let us know that it came before the conclusion of the Aftermath mini, but there's no such notation here, so as a reader I'm left puzzled as to how this issue fits into recent events.

The Art - 
This issue has a number of art teams in it, with each chapter assigned to someone different.  Joe Prado, Scott Kolins, Freddie Williams III, Daniel Hda each get a handful of pages.  The differing art styles are a bit of a distraction in my opinion and I also wonder why the decision was made to have four artists each tackle four or five pages of a normal sized issue let alone include chapter headers that make a point of driving home the notion that we have so many artists.  

What Do I Think?
If you can't tell my most of the reviews I've had for this last month before the relaunch, I'm of the opinion that the Green Lantern family of titles has not had a very good month.  This issue has good moments but despite my enthusiasm for everything Green Lantern I can't overlook my feeling that so much effort is being put into the relaunch and the series that are truly ending that DC has taken their eyes off of one of their most successful franchises.  This issue reinforces my opinion that the Aftermath miniseries should have been played out in greater detail in the regular Green Lantern titles for this month rather than separating it and putting out several issues like those we've seen of late that appear to be filler or don't seamlessly dovetail with each other.  Three out five lanterns.


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